Cure light wounds (divine)
Cure light wounds (divine)
Repair light damage (divine)
Repair light damage (divine)
Hide from undead (divine)
Goodberry (divine) - Note: Berries will rot if unattended. Remember what happened last time.
Shield (arcane)
Magic missile (arcane)
Magic missile (arcane)
Color spray (arcane)
Magic weapon (divine)
Magic weapon (divine)
Today's infusions:
Armor enhancement, lesser, on Dwarf. Quite a delight. An infusion I rarely get to use.
Despite previous experience around bio-being function, I find I am still truly very unsettled when they sleep near me. I suppose I will have to get used to this. Note: Try to begin attributing unconsciousness with healing (positive), instead of with oblivion (negative). Further note: think of way to integrate politeness with request that party members who sleep loudly (Dwarf) situate themselves further away from me. Although: if Night Watch were to prove useful for spotting enemy combatants, I suppose the proximity of the Dwarf would prove useful for protection. Further note: Negate previous note.
Inventory of Party Member Allies (note: learn their names tomorrow):
- Gnome. Amiable fellow. Interesting views on magic. Impressive skill. Consider upgrading from Ally to Comrade in social hierarchy.
- Warforged. Committed to idea of Warforged as possessions. Doesn't seem interested in study of social beings. Possibly younger than myself. Note: Ask what he does with his time.
- Changeling. Fascinating. Consider asking for an interview on unique biological experience. Note: Excitable. Has rude manners. Proceed with great diplomacy.
- Dwarf. Large. Try not to insult.
- Elf (cleric): Impressive skills with magic. Seems trustworthy.
- Elf (rogue): Impressive deductive skills. Pursue this further. Note: Do not trust with possessions. May be plotting to divide loot less than evenly.
- Half-elf: Also a student of magic and warfare. May be foreign. Consider asking where she was assembled.
- Half-orc: Impressive skills with magic. Equally pleased with Goodberry scroll.
Further evidence in ongoing investigation: Gald'kash goblins do not seem to be related to Emerald Claw conflict, but are involved in a discrete conflict involving ancient alliances. Collected weaponry and armory (note: given to allies), metal wire (note: possible use involving enemy damage), and one human. Note: Find out what a War Mage is and where her alliances lie.
Note: no new spells today.
Further note: ponies???
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