3.10.2009

Nightwatch Notes. Year 3, Day 153.

A terrible day for our party.

In the early morning, we found out that Amaryllis's party favors were not in town. We took a train until afternoon, when we were deposited in foothills. Some druids were nearby. I wanted to approach them, but was halted in the cart by Ru and Gimble. I don't know why.

Eventually we had to abandon the cart, and as a non-rider and a slow walker, I became a liability to my party. Such shame I felt. Even worse was the fear that I would be left behind, because soon there were Dire Bears approaching behind us.

My Party did not leave me; there was a fight. My contribution was to administer one of the Potions of Enlarge Person I had brewed for the shifter, and to infuse him with Bull's Strength. I was glad that I had; he was able to defeat one of the bears astonishingly quickly this way. And here was my failure: I did not prepare my infusion of protection for the Dwarf before she had already charged at the other bear. I stood back helplessly as she - a rider, who did not have to wait for me, a walker - was killed.

We are all a bit shocked, I think.

By the time we had finished there, it was decidedly after dark. I couldn't see well when we recovered the airship full of party favors. We are now flying home to Evan and Amaryllis. Everyone who sleeps is asleep here in the bunkroom, except for Gimble, who is in the captain's quarters. Wait - where is Ru? Ru should be here.

Nightwatch Notes. Year 3, Day 152.

Note: Missing Nightwatch Notes 147-151 is not a mistake or a lapse in consciousness. It is due to all-night researching and working on newfound ability to craft Wondrous Items - a beneficial situation, for it fills the tedium and uncertainty of night.

My first move as a new Wondrous Item Crafter (I must make a list of my new roles as an artificer soon!) was a diplomatic one. I offered one Wondrous Item to each party member, hopefully securing my place as a useful comrade in their emergent hierarchy and erasing any remaining suspicions of malfunction. The new shifter wanted a few Potions of Enlarge Person rather than his Wondrous Item, which I don't understand. Enlarge Person lasts three minutes. A Bag of Tricks, according to my Wondrous Items text, gives you infinite fuzzy animal companions, readily available in a small module. INFINITE. Delightful!

No one wants this Bag, however. Maybe Gimble would appreciate this eventually, but for now he is asking for magical things. He is becoming much more concerned with protecting himself since our ambush by the Tentacle Monster.

Evan and Amaryllis have been most kind in supplying me with scribing, brewing, and crafting supplies while I stay at their home, although I suspect that the capital comes from our visit to the excavation site in the Cogs. For once it is not a worry that I must collect salable items or risk becoming obsolete. Amaryllis speaks about an event that will take place in the future called "Party." This is similar to our Party in that it is a meeting place of beings, but their purpose is less certain than ours. I mistakenly went to "a party" once (Year 2, Day 15) when I had just become an Artificer and was saving up for supplies. If this party is like my other one, I will again be paid to clean rooms while elsewhere in the dwelling, an adult human with a painted face entertains human children. Maybe Amaryllis would appreciate an offer to paint my face-plates and use scrolls of Dancing Light for the children at this party.

I think I shall be going somewhere tomorrow; there is talk of "favors."

2.21.2009

Nightwatch Notes. Year 3, Day 146.

This is hardly a Nightwatch Note. I have only just sat down. Everyone else is beginning to get sleepy. I wanted to write early because I wanted to fact-check with the people who are still awake, for a very confusing topic.

Today I have learned about sex. It began when certain members became very disturbed by a tentacled statue worth 10,000 gp. I asked them why, because it appeared to beneficial rather than dangerous. Ru, the changeling, who considers himself an expert on sexual matters, explained it to me. Apparently "sex" occurs when tentacle monsters, like this one, only made from biological material and not stone, insert their tentacles into other biological creatures' orifices. Drusilla, the elf-rogue, shivered at this description (I judged this as an outward sign to indicate fear). I was confused because I have been taught to use pronouns which indicate sex. If all that this language accomplishes is reminding my allies of their frightening interactions with tentacle monsters, then perhaps I had better stop.

I have just asked Ru to come fact-check my description of sex in the previous paragraph. He read it closely, and then all he said was, and I quote: "That's about right, yeah. I mean, there are other ways of doing it, but your mechanics are basically correct." Then he called over Drusilla to look at it with him, and they both laughed. Drusilla told me that I am still supposed to use sex-indicating pronouns if the individuals to whom I refer would prefer it. I can only take that to mean that, sometimes, most of them like to be reminded of tentacle monsters. I cannot fact-check that because they have all gone to sleep now, except the other Warforged, who is staring into space, and I doubt he has much use for either pronoun discussions or tentacle sex.

And, as always, I am pleased to hear compliments about my mechanics.

No scrolls scribed today.

Four infusions used:
2 x armor enhancement, lesser (this is becoming a favorite among my allies)
Inflict light damage
Identify (this was particularly useful, as it showed a new crossbow we had acquired to be dangerous to 2.5 party members.)

2.09.2009

Nightwatch Notes. Year 3, Day 145.

No scrolls scribed today.

4 infusions used:
Inflict light damage
Identify x 3

Today I helped kill the only other Warforged artificer I have ever met. He was more skillful than I, and instead of a designation, had a name: Son. I understand it to mean that whoever gave him his name thought of him with affection, as if he were biological offspring. He was a custom construct, with fascinating logic and personality defects, and certainly not evil.

I have killed other Warforged, but not since The Last War - not since we were released to develop personalities of our own. Killing him was logical: he proved to be a great danger to my allies, and our battle was a clear victory.

Nevertheless, I have not felt shame after victory before. Am I malfunctioning, too?

Note: do not share suspicions of malfunction with Party.

2.02.2009

Nightwatch notes. Year 3, day 144.

Today's scrolls scribed. Note: All scrolls were trusted to party members. A rare occurrence.

Cure light wounds (divine)

Cure light wounds (divine)

Repair light damage (divine)

Repair light damage (divine)

Hide from undead (divine)

Goodberry (divine) - Note: Berries will rot if unattended. Remember what happened last time.

Shield (arcane)

Magic missile (arcane)

Magic missile (arcane)

Color spray (arcane)

Magic weapon (divine)

Magic weapon (divine)


Today's infusions:

Armor enhancement, lesser, on Dwarf. Quite a delight. An infusion I rarely get to use.


Despite previous experience around bio-being function, I find I am still truly very unsettled when they sleep near me. I suppose I will have to get used to this. Note: Try to begin attributing unconsciousness with healing (positive), instead of with oblivion (negative). Further note: think of way to integrate politeness with request that party members who sleep loudly (Dwarf) situate themselves further away from me. Although: if Night Watch were to prove useful for spotting enemy combatants, I suppose the proximity of the Dwarf would prove useful for protection. Further note: Negate previous note.

Inventory of Party Member Allies (note: learn their names tomorrow):
  • Gnome. Amiable fellow. Interesting views on magic. Impressive skill. Consider upgrading from Ally to Comrade in social hierarchy.
  • Warforged. Committed to idea of Warforged as possessions. Doesn't seem interested in study of social beings. Possibly younger than myself. Note: Ask what he does with his time.
  • Changeling. Fascinating. Consider asking for an interview on unique biological experience. Note: Excitable. Has rude manners. Proceed with great diplomacy.
  • Dwarf. Large. Try not to insult.
  • Elf (cleric): Impressive skills with magic. Seems trustworthy.
  • Elf (rogue): Impressive deductive skills. Pursue this further. Note: Do not trust with possessions. May be plotting to divide loot less than evenly.
  • Half-elf: Also a student of magic and warfare. May be foreign. Consider asking where she was assembled.
  • Half-orc: Impressive skills with magic. Equally pleased with Goodberry scroll.
Daily appraisal of companions: Overly concerned with loot. Consider goblins enemy combatants, perhaps erroneously. Gald'kashes do not seem to be related to ongoing investigation. Certain members became hostile when suggested that Gald'kashes did not deserve oblivion. Must consider altering neutral/good alignment to better fit party.

Further evidence in ongoing investigation: Gald'kash goblins do not seem to be related to Emerald Claw conflict, but are involved in a discrete conflict involving ancient alliances. Collected weaponry and armory (note: given to allies), metal wire (note: possible use involving enemy damage), and one human. Note: Find out what a War Mage is and where her alliances lie.

Note: no new spells today.
Further note: ponies???